The path should be announced in Chat and/or Messages the Waypoints should be highlighted with a sight (aiming) icon under them. Which path to take may be discussed in Chat or Messages, but is ultimately up to the Archmage or their designated FA leader. All members must be on the same path (Orange, Green, or Blue) to progress towards the next level. On the other hand, no need to let a Waypoint languish for many hours when you can finish it off.Īs mentioned above, all members can participate on an even footing. Allow others a chance to contribute as well. No member should complete a Waypoint, or even a badge requirement, by themself, unless necessary. Members work together to complete each Waypoint. This is a Fellowship Adventure, based on cooperation, not competition or grandstanding. Of course, it also encourages communication among players. For those who have Magic Academies, it also demonstrates how to use them, including getting Spell Fragments from Disenchanting Enchantments. Playing in an Adventure demonstrates the usefulness of participating in Tournaments and giving and receiving Neighborly Help. Communication is key to completing the Adventure and reaching the Bottomless Pit.įellowship Adventures may also result in player development, especially for newer players. Members should post what they are making and when it will be done in Chat, if it is needed for the current Waypoint. While some badges can and should be stockpiled, not every badge needs to be. So with ten level one workshops, you can pump out 20-30 badges an hour, depending on how attentive you are.įellowship Adventures are designed to result in Fellowship development in communication and coordination as members work together to ensure that the needed badges are being produced while reducing duplication of effort. Level one workshops take two minutes to make beverages, while level four or more require 5 minutes. It takes 50 beverages to earn a badge, and literally hundreds of these badges are needed to complete the Adventure. Those members can distinguish themselves by building level one workshops and pumping out beverages for Dwarven Brewery badges. The Adventure does require Enchantments and Vision Vapor from the Magic Academy, which the most junior members of a Fellowship may not have. Only Basic Goods and workshop products are used. Badges require a certain number of goods the level of the goods is irrelevant. All members can participate and make worthwhile contributions. Please give credit where credit is due.įellowship Adventures are based on cooperation, not competition or grandstanding. Please post any comments or corrections, so that I may incorporate them into the archive copy and repost periodically.Īrchmages and others are free to use this Guide as they see fit. It is not comprehensive, and may contain errors. This is a general guide for new players, or players new to Fellowship Adventures. For experienced players and developers, perhaps, but not for all of us. This Guide is an attempt to answer questions that the developers didn’t address, probably because they were “too obvious”. See Also, which has a lot of basic information about F.A.s.
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